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How to Complete A Beggar's Tale in Dragon's Dogma 2

A Beggar's Tale is a multi-layered side quest in Dragon's Dogma 2 that highlights the complex social dynamics of Vernworth. To initiate the quest, head to the Merchant Quarter fountain where a man named Albert is spinning elaborate stories for a crowd. After offering him a small amount of gold, search the surrounding area for a beastren named Benton. He will express his skepticism regarding Albert’s claims and ask you to uncover the truth.

The core of this quest involves patience and observation. Unlike combat-heavy missions, this requires you to act as a shadow, tracking Albert as he moves through the city.

  1. Observe the Beggar: Wait at the fountain in the Merchant Quarter during the day.
  2. The First Leg: Once Albert finishes his speech, follow him as he walks toward the slums.
  3. The Tavern Stop: He will enter Walter’s Tavern to visit his partner, Celina. You can wait outside or inside to keep him in your line of sight.
  4. The Night Shift: As evening approaches, Albert will leave the tavern and head toward a house in the Common Quarter.
  5. Retrieve the Proof: Wait for him to enter the house. Once he emerges in his noble attire, the door will be left unlocked, allowing you to enter and claim the Beggar's Garb.

Tracking Albert’s Routine

Successfully tailing Albert can be tricky due to the bustling crowds of Vernworth. If you lose him, do not worry; he follows a strict, predictable schedule. If you arrive at the fountain and he is missing, head directly to the slums tavern. He spends a significant amount of time there before moving to his private residence.

According to community reports, the most common error players make is trying to enter his house too early. You must wait for him to leave the premises wearing his finer clothes. If the door remains locked, simply wait in the vicinity until he exits. Once he departs, the house becomes accessible, and you can pick up the Beggar's Garb from the room.

Comparing Quest Outcomes and Rewards

Once you have the Beggar's Garb in your inventory, the quest branches into three distinct paths. Each choice rewards you differently, and your decision depends on whether you prefer raw gold or valuable crafting materials.

Return to Albert

Confronting Albert directly leads him to offer a bribe. He will pay you 5,000 Gold to keep his secret. This is the fastest way to complete the quest.

Return to Celina

Taking the garb to his partner in the slums, Celina, reveals the truth to her. She will investigate further. Returning later reveals a tragic outcome where both characters are deceased; you receive 3,000 Gold and a Noonbloom.

Return to Hilda

Delivering the garb to Hilda at Baldwin’s Estate in the Noble Quarter is considered the most favorable outcome. After a few days, you can return to her to receive 3 Onyx stones, which are highly valuable for trade.

Strategic Advice for Rewards

While 5,000 gold might seem like the most immediate gain, experienced players often suggest choosing the path of Hilda. Onyx stones can be sold for a significant sum, often exceeding the flat gold reward provided by Albert.

Tip

Always check your quest log after turning in the garb. For the paths involving Celina or Hilda, the quest does not end immediately upon handing over the item. You will need to wait for a few in-game days for the narrative consequences to resolve before you can collect your final reward.

FAQ: Common Questions

Can I give the Beggar's Garb to both women?

No. Once you hand the item to either Celina or Hilda, it is removed from your inventory, locking you into that specific narrative path.

What happens if I lose track of Albert?

Albert’s routine is consistent. If you lose him, you can either wait at the fountain for the next day to start or travel directly to the slums tavern to intercept him there.

Is there a "best" outcome?

Most players prefer the outcome with Hilda, as the 3 Onyx stones provide a higher total value when sold compared to the flat gold payment from Albert.

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