How to Complete The Arisen's Shadow in Dragon's Dogma 2
Master the Arisen's Shadow quest in Dragon's Dogma 2 with our step-by-step guide on tracking the spy, handling the confrontation, and securing your reward.
Published: Dragon's Dogma 2 Wiki Editorial Team
Table of Contents
Tracking the Mysterious Figure in Vernworth
The Arisen's Shadow is a pivotal main quest in Dragon's Dogma 2 that serves as a bridge to deeper political intrigue. Unlike side quests that you must actively seek out, this mission triggers automatically as you progress through Captain Brant’s request chain in the capital city of Vernworth.
Once the quest becomes active, your primary goal is to identify the individual who has been tailing you. You will need to explore the common residential areas of Vernworth. Keep a sharp eye out for a man dressed in brown robes with a matching hood. This is Bermudo, the spy tasked with monitoring your movements.
Tip
Players often report spotting the spy near the housing districts in Vernworth. Since he blends in with other NPCs, look for someone who appears to be walking with purpose or loitering near your path rather than performing routine tasks.
How to Apprehend the Spy
Once you have successfully identified Bermudo, the interaction requires quick reflexes. He is not a standard combatant, and engaging him in a traditional fight is not the intended solution. Instead, you must close the distance and physically restrain him.
Approach Bermudo in the Vernworth residential area.
Use the "Grab" command (R2 on PlayStation, RT on Xbox) to catch him while he is moving or standing still.
Once you initiate the grab, a dialogue sequence will trigger.
If he manages to break free and run, simply chase him down and attempt the grab again.
If you accidentally kill the spy during the struggle, do not panic. According to community reports, you can pick up his body and carry it directly to Captain Brant. If you have a Wakestone, you can revive him in front of the Captain to proceed with the interrogation. If you lack a Wakestone, check the Vermund Charnel House for shards to craft one.
Reporting to Captain Brant
After you have successfully detained the spy, your next step is to inform Captain Brant. He can typically be found at the Stardrop Inn in Vernworth, but note that he only appears during the night.
Travel to the Stardrop Inn.
Interact with the innkeeper to pass time until nightfall if necessary.
Locate Captain Brant and select the "About the captured agent" dialogue option.
Listen to his findings from the interrogation to conclude the quest.
Completing this quest rewards you with 4,000 gold and 1,000 XP. Beyond the immediate payout, this mission is believed to be essential for obtaining the Border Entry Permit. Securing this early allows for easier access to the region of Battahl. Failure to complete this before the false Sovran's coronation may result in receiving a Beastren Border Entry Permit, which complicates your ability to cross the border.
FAQ: Handling Common Issues
Can I choose to accept the spy's money instead of turning him in?
When you confront the spy, he may offer you gold. While you can interact with him in different ways, the intended progression for the main quest involves apprehending him for Captain Brant. Accepting bribes or taking alternative paths may lead to different narrative outcomes or complications in your relationship with the Captain.
What if I cannot find the spy?
If the spy does not appear, ensure that you have completed the other preliminary tasks assigned by Captain Brant. The quest is tied to your progress in his specific storyline; if you haven't finished enough of his earlier requests, the Arisen's Shadow may not trigger yet.
Is there a time limit for this quest?
While there is no strict countdown, it is highly recommended to complete this quest before major story events like the false Sovran's coronation to ensure you receive the correct permit for traveling to Battahl.